Inset

Note: Selecting a different Viewport Mode

Type presents a different array of Buttons,

Headers and Tools in the Tool Panel.

Figure 1.16

Button – Click to select a

different Viewport ModeType

A Button in Blender can be a small square or rectangular area on the screen or an elongated

rectangle in which case it may be referred to as a bar. Some buttons display with icons.

An Icon is a pictorial representation of a function. In the diagram the icons show the Editor

panels that are opened and also act as buttons for selecting alternative Editors.

A Slider is an elongated area, usually containing a numeric value, which is modified by clicking,

deleting and retyping the value, or clicking, holding and dragging the Mouse Cursor that displays

on Mouse Over, left or right to decrease or increase the value. Some sliders have a small arrow

at either end which display when the Mouse Cursor is positioned over the Slider (Mouse Over).

Click on an arrow to incrementally alter the value. Some sliders directly alter the display on the

computer Screen.

For the Keyboard input, a command is; to press a specific Key or a series of Keys. Press Shift

+ Ctrl + T Key means, press and hold both the Shift and Ctrl Keys simultaneously and tap the T

Key (Figure 1.17).

Num Pad (Number Pad) Keys are also used in which case the command is Press Num Pad 0 to

9 or Plus and Minus. Having established this basic and perhaps, obvious nomenclature, you are

good to go.

Figure 1.17

Shift + Ctrl + T Key

Num Pad

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